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Foxy CEO
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Posted - 2007.07.22 23:02:00 -
[1]
Edited by: Foxy CEO on 22/07/2007 23:01:59 PUBLIC SERVICE ANNOUNCEMENT
HOW TO FLY A FREIGHTER AND NOT DIE HORRIBLY
1. Don't carry items of conentrated value. Freighter full of faction/deadspace stuff, faction/T2 ammo, T2 mods, etc will make you a juicy target. If you have to move that stuff, use a transport but follow the same procedures.
2. Plan your route. Before you undock you know your route but your suicide gankers do not. Get bookmarks off the gate grid of every gate you plan on using in a direction other than your direction of travel. Warp to said bookmark, then between bookmarks, then to the other gate. Doing this will prevent any but a dedicated force from tracking you.
3. Webbers are your friend. Travel with a gang mate in a Huginn/Rapier or a fast frig with a webber. If you get webbed while in the process of warping it'll speed the process along considerably. If you use the fast frig, it can be an alt on a second account that you always keep with the freighter. This means that you can't have your freighter in an NPC corp to use it safely.
4. Use your webber to scout ahead of your freighter. You'll be killed if they get a point on you (and manage to keep it long enough) while aligning for warp, which means you're vulnerable on the far side of a gate. If there aren't 20+ BS waiting on the far side of the gate, you're safe. If there are, just dock your freighter.
5. Don't use Autopilot.
6. Don't use Autopilot.
END PUBLIC SERVICE ANNOUNCEMENT
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Foxy CEO
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Posted - 2007.07.22 23:34:00 -
[2]
Originally by: Sorja
Solution? Easy: no insurance payout for high-sec ganking and immediate -5.0 security status for gankers.
Insurance isn't an issue. T1 domis are dirt cheap and if you're carrying enough in a manner that a suicide gank squad can get together ahead of your route and set up the trap to gank you, their insurance payout is likely a small fraction of their expected profit.
-5.0 is also a non-solution. It's the pilot's negligence that got his freighter ganked so isolating his gankers for special treatment is idiotic. If you want to give everyone who gets concordokkened -5.0, good luck with that.
What should happen (but doesn't) is a loss of faction standing for aggression in high sec. Faction standing loss is harder to recover from than security standing loss and will eventually prevent the ganker from loitering at gates.
There is no reason other than laziness to get your freighter ganked in empire. There are more than enough tools to protect yourself if you don't afk through empire with billions isk worth of assets. If anything, suicide ganking is too hard now, given how many full afk unescorted freighters you see running around empire.
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Foxy CEO
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Posted - 2007.07.23 02:08:00 -
[3]
Originally by: Neener Edited by: Neener on 23/07/2007 01:04:37
Originally by: lofty29 Freighters are meant to be escorted 
And how exactly are you supposed to save that freighter if suicide dominix gang is willing to sacrifice their ships to kill it?
Freighter is propably dead long before concord warpin lag clears.
I'm guessing that the suicide gang will just choose an afk freighter over one where there's a chance their tactics will fail.
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Foxy CEO
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Posted - 2007.07.23 03:16:00 -
[4]
Originally by: Elmicker
So you'll be the first to sign up for the 40-man 5-hour escort op through empire space, with no prospect of a fight and the actual chances of you saving the freighter if you get into the fight being close to nil, then?
Besides their absurd impractability, escorts don't even do anything. You can't scare the suicide gankers away - they're there to die anyway and you can't stop them blowing up the freighter - its an alpha strike. The fact stands freighters are totally vulnerable in every situation where they come under attack from a group of prepared suicide gankers. The only option to fix this is to remove insurance payouts from losses to concord.
If you don't make a big enough profit to justify taking reasonable safety measures, perhaps you shouldn't use a freighter.
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Foxy CEO
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Posted - 2007.07.23 12:01:00 -
[5]
Edited by: Foxy CEO on 23/07/2007 12:05:50
Originally by: Ozzie Asrail
Originally by: Imperator Jora'h
Quote: ...web the freighter to get it to warp faster...
CCP fixed this a few patches ago so it does not work anymore.
Negative, still works and works by design.
The procedure I posted is from a MM freighter op going through low sec from 0.0 to high sec. One of my network of alt spies witnessed this method in action, and it was highly effective.
Also useful for low sec was the cyno ship accompanying the freighter and bringing Nyx gankage down on the heads of anyone who tries to interfere.
edit: fixed quote madness. Also, point of this is that I know it still works and is highly effective as I've seen it recently.
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Foxy CEO
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Posted - 2007.07.23 12:20:00 -
[6]
Originally by: Drizit
So webbing allows it to align faster? What a load of BS, the freighter takes years to align even webbed, I tried it. You gain maybe 3 seconds of time as it hits warp speed out of the 30 or so it takes to align and warp without webs.
You have to web after the warp is initiated. Not being able to fly a freighter, I don't know the fine points of the trick. I've seen it multiple times, though, and it's about the goofiest looking thing in the world to watch the freighter move like that.
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Foxy CEO
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Posted - 2007.07.23 12:39:00 -
[7]
Originally by: Imperator Jora'h Edited by: Imperator Jora''h on 23/07/2007 12:26:11
Originally by: Foxy CEO The procedure I posted is from a MM freighter op going through low sec from 0.0 to high sec. One of my network of alt spies witnessed this method in action, and it was highly effective.
Also useful for low sec was the cyno ship accompanying the freighter and bringing Nyx gankage down on the heads of anyone who tries to interfere.
edit: fixed quote madness. Also, point of this is that I know it still works and is highly effective as I've seen it recently.
Here is a thread discussing this where everyone seemed in agreement that webbing freighters was going the way of the Dodo (http://oldforums.eveonline.com/?a=topic&threadID=521981).
If it still works great! I was bummed it was going away. I offer the above thread just to show I was not crazy in my thinking it was gone.
I have used the web trick on my freighter on occasion and while cool and helpful it is not like I am all of a sudden piloting a shuttle. The web only helps on the acceleration aspect of getting in to warp. The freighter still needs to align and that is still quite slow. If the freighter can warp straight ahead then yeah...the thing will just zoom off but if it needs to turn a bit then still slow as always.
I last witnessed it maybe a week before the most recent patch (last tuesday) and I didn't see any relevant patch notes in that patch. The freighter decloaked, was webbed, and warped before a gang of BS's could get a point on it (so presumably before they could target it).
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Foxy CEO
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Posted - 2007.07.23 15:00:00 -
[8]
Originally by: Ares Lightfeather
Sure. Yet the question remains : what should be the maximum amount of money / stuff that should be put into the transports to be "safe" ? What quantity make you a careless afk carebear, and what quantity is intended for the freighter to carry ?
AFKing a freighter full of stuff makes you an AFK carebear.
Loading said freighter with enough stuff to make it worthwhile for someone to suicide gank and running it afk/solo through 0.5 systems known to hold suicide gank squads makes you careless and stupid. That, or charitable, as you seem to be donating your stuff with anyone who wants it.
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